Chakram

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Chakram
Chakram Example.png
Statistics
Icon: Chakram Icon.png

Chakram is one of the Weapons in Brawlhalla, added in Patch 9.03.

The Chakram feature a unique "mode swap" mechanic, where the player can swap between two different movesets:

  • Fused: each individual Chakram is fused to make a full circle. The attacks in this mode are slower with more recovery time, but deal more damage and knockback.
  • Split: the Chakram are separated and held in each hand. The attacks in this mode deal less damage and knockback, but are faster and can grapple targets.

Modes can be swapped by using Down Light. Throwing the Chakram will reset it back to fused mode.

Kit

Ground Attacks

Neutral Light

Fused
Chakram Icon.png  Neutral Light Fused
The user swings the Chakram upwards
Attack Stats:
Base Damage
16 dmg
Fixed Force
54 impulse
Variable Force
41 impulse
Base Stun
29 frames

Frame Data:


Startup
10
Active
5
Fixed Recovery
Hit: 16
Miss: 19
Variable Recovery
Hit: 0
with Dex
  • 2 dex: 0
  • 3 dex: 0
  • 4 dex: 0
  • 5 dex: 0
  • 6 dex: 0
  • 7 dex: 0
  • 8 dex: 0
  • 9 dex: 0
Miss: 5
with Dex
  • 2 dex: 6
  • 3 dex: 6
  • 4 dex: 5
  • 5 dex: 5
  • 6 dex: 5
  • 7 dex: 5
  • 8 dex: 5
  • 9 dex: 4
Cooldown
Hit: 10
Miss: 13

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Split
Chakram Icon.png  Neutral Light Split
The user swings both halves of the Chakram one after the other upwrads
Attack Stats:
Base Damage
5 + 5
10 dmg total
Fixed Force
60 impulse
Variable Force
0 impulse
Base Stun
25 frames

Frame Data:


Startup
8
Active
Hit: 5 (5) 5
Miss: 5
Fixed Recovery
Hit: 9
Miss: 7
Variable Recovery
Hit: 0
with Dex
  • 2 dex: 0
  • 3 dex: 0
  • 4 dex: 0
  • 5 dex: 0
  • 6 dex: 0
  • 7 dex: 0
  • 8 dex: 0
  • 9 dex: 0
Miss: 10
with Dex
  • 2 dex: 11
  • 3 dex: 11
  • 4 dex: 10
  • 5 dex: 10
  • 6 dex: 10
  • 7 dex: 9
  • 8 dex: 9
  • 9 dex: 9
Cooldown
Hit: 10
Miss: 13

Frame Timeline:
Hit:
Startup
Active
Delay
Active
Fixed Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Side Light

Fused
Chakram Icon.png  Side Light Fused
The user throws the Chakram in front of them. The Chakram then comes back
Attack Stats:
Base Damage
13 dmg
Fixed Force
60 impulse
Variable Force
25 impulse
Base Stun
25 frames

Frame Data:


Startup
12
Active
20
Fixed Recovery
12
Variable Recovery
Hit: 3
with Dex
  • 2 dex: 3
  • 3 dex: 3
  • 4 dex: 3
  • 5 dex: 3
  • 6 dex: 3
  • 7 dex: 3
  • 8 dex: 3
  • 9 dex: 3
Miss: 4
with Dex
  • 2 dex: 5
  • 3 dex: 5
  • 4 dex: 5
  • 5 dex: 4
  • 6 dex: 4
  • 7 dex: 4
  • 8 dex: 4
  • 9 dex: 4
Cooldown
Hit: 15
Miss: 18

Frame Timeline:
Hit:
Startup
Active
 
Chakram comes back
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
 
Chakram comes back
Fixed Rec.
Var. Rec.
CD
Split
Chakram Icon.png  Side Light Split
The user throws both halves of the Chakram at the same time in front of them
  • This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
Attack Stats:
Base Damage
2×14+3×16+2×14+3×16+2×12+3×13+5×15
5 dmg total
Fixed Force
50 impulse
Variable Force
0 impulse
Base Stun
22 frames

Frame Data:


Startup
10
Active
Hit: 20
Miss: 15
Fixed Recovery
10
Variable Recovery
Hit: 5
with Dex
  • 2 dex: 6
  • 3 dex: 6
  • 4 dex: 5
  • 5 dex: 5
  • 6 dex: 5
  • 7 dex: 5
  • 8 dex: 5
  • 9 dex: 4
Miss: 11
with Dex
  • 2 dex: 13
  • 3 dex: 12
  • 4 dex: 12
  • 5 dex: 11
  • 6 dex: 11
  • 7 dex: 11
  • 8 dex: 10
  • 9 dex: 10
Cooldown
Hit: 15
Miss: 18

Frame Timeline:
Hit:
Startup
Active
 
Chakram comes back
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Down Light

Down Light is used to swap between Fused ans Split movesets.

  • Fused: The user disconnects the halves of the Chakram to swing them on their sides
  • Split: The user puts the Chakram together and swings it in front of them

Air Attacks

Neutral Air

TBA

Side Air

Fused

TBA

Split
Chakram Icon.png  Side Air Split
The user spins both halves of the Chakram in front of them
  • This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
Attack Stats:
Base Damage
13×113 + 8
9 dmg total
Fixed Force
52 impulse
Variable Force
35 impulse
Base Stun
22 frames

Frame Data:


Startup
11
Active
Hit: 16
Miss: 13
Fixed Recovery
Hit: 7
Miss: 10
Variable Recovery
Hit: 7
with Dex
  • 2 dex: 8
  • 3 dex: 8
  • 4 dex: 8
  • 5 dex: 7
  • 6 dex: 7
  • 7 dex: 7
  • 8 dex: 7
  • 9 dex: 6
Miss: 8
with Dex
  • 2 dex: 9
  • 3 dex: 9
  • 4 dex: 8
  • 5 dex: 8
  • 6 dex: 8
  • 7 dex: 7
  • 8 dex: 7
  • 9 dex: 7
Cooldown
Hit: 12
Miss: 15

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Down Air

TBA

Recovery

TBA

Ground Pound

TBA

Legends that use Chakram

Character Primary Secondary
SkinIcon Priya Classic.png
Chakram Icon.png Sword Icon.png
SkinIcon Ransom Classic.png
Chakram Icon.png Bow Icon.png
SkinIcon LadyVera Classic.png
Chakram Icon.png Scythe Icon.png

See also


Weapons
Unarmed Icon.png Unarmed  •  Grapple Hammer Icon.png Grapple Hammer  •  Sword Icon.png Sword  •  Blasters Icon.png Blasters  •  Rocket Lance Icon.png Rocket Lance  •  Spear Icon.png Spear  •  Katars Icon.png Katars  •  Axe Icon.png Axe  •  Bow Icon.png Bow  •  Gauntlets Icon.png Gauntlets  •  Scythe Icon.png Scythe  •  Cannon Icon.png Cannon  •  Orb Icon.png Orb  •  Greatsword Icon.png Greatsword  •  Battle Boots Icon.png Battle Boots  •  Chakram Icon.png Chakram