Horde (map)

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Horde

Map Horde.png

Information
Theme: World Of Destruction
Home To: Hellboy
Daimio
Gruagach
Nimue
Music:

Horde is one of the Maps available in Brawlhalla, exclusive to the Horde gamemode. Added as part of the Hellboy crossover, it is a special variation of the Apocalypse map. The map consists of two islands with one gate each and 4 soft platforms: two on the sides, a long one in the center, and a small one at the bottom center.

Enemies

In the Horde mode, different horde enemies attack the gates on the map. These enemies have a unique design on this map compared to the extreme difficulty version, Nightmare Horde.

Blue Gargoyle
NPC Horde Blue.png
Yellow Gargoyle
NPC Horde Yellow.png
Red Gargoyle
NPC Horde Red.png

Waves

Enemies spawn over multiple waves in different formations. Most waves consist of random enemies spawning, but some have a specific pattern. Their difficulty will vary based on the number of players in the team.

The table below describes them. If a wave has no information it means the spawns are random or no special pattern was noticed, but the frequency and amount can vary.

Wave Information Enemies
1 Enemies spawn from the sides in two different heights, moving towards the door on the opposite side. A few enemies also come down from above. Blue
2 Blue
3 Enemies spawn in groups of 2, in a clockwise pattern. Enemies coming from the top and sides go to the door farther from them. Blue
4 Enemies will come from the left and the right, in two different heights, where the lower ones will head towards the closest door and the higher ones will head towards the opposite door. The left enemies spawn first, then the right, and then the left again. The left side will have more enemies overall. Blue
5 Gruagach spawns; Enemies stop spawning once it is defeated. Blue
6 Fast yellow enemies are introduced. Spawn one by one from random locations, some headed towards the closest door and some to the opposite side. Blue, Yellow
7 A large amount of enemies spawn from below between the two doors, in 3 columns. A few yellow enemies might instead come from the bottom corners, headed towards the closest door without passing through the middle. Blue, Yellow
8 Blue, Yellow
9 Many yellow enemies will come from the top down in a space-invaders fashion moving down-right-down-left-down-right-down into the right door. If there are more than 2 players, a second stream of yellow enemies will follow, from the top right going down-left-down-right-down-left-down into the left door. A few blue enemies spawn at the end. Blue, Yellow
10 Gruagach spawns; Enemies stop spawning once it is defeated. Blue
11 Red enemies are introduced, spawn randomly and go towards the closest door. Red
12 15 red enemies will come in a wave pattern from the left side, and if there are 2 people they will be more spread out. Blue enemies will spawn randomly from the top throughout the wave, frequency depends on team size. Blue, Red
13 Enemies come out in a counter clockwise pattern, alternating between 2 red enemies and 2 blue enemies. Blue, Red
14 For each door, a stream of red enemies will come from directly above it, and if there are more than 2 players then there will be a second stream from the sides. For 2 players the top streams consist of 8 enemies, for 3 players the top streams are 5 and the sides are 3, and for 4 players all four streams are of 5 enemies. Red
15 Gruagach spawns; Enemies stop spawning once it is defeated. Blue, Red
16 Enemies come out in a clockwise pattern, with one blue enemy and one yellow enemy coming out together. One (two on 4 players) red enemy also appears in the middle. Blue, Yellow, Red
17 Two streams of yellow enemies will come from the top middle, and will go in a heart shape curve towards both of the doors. Yellow
18 Blue, Yellow, Red
19 Red enemies will come from the right in a straight line, followed by a line of yellow enemies which go towards the left side of the screen and then come back facing to the right for a second chance to kill them. Yellow, Red
20 Gruagach spawns; Enemies stop spawning once it is defeated. Yellow, Red
21 Blue, Yellow, Red
22 Five enemies come at once to form a pentagon in the middle and then spin around in a circle, and after one lap they go towards the nearest door. The first ring is 5 red enemies, then blue, then yellow. For more then 2 players there is a second yellow ring that follows. Blue, Yellow, Red
23 The enemies spawn at random but come mostly from the bottom. Blue, Yellow, Red
24 A flock of many red enemies will come from the top left corner, heading to the center and then most turn around to reach the left door. A flock of many yellow enemies from the top right corner closely follows, heading to the center and then to the right door. Then again a flock of red from the left and another yellow from the right. Yellow, Red
25 Gruagach spawns; Enemies stop spawning once it is defeated. Blue
26+ Rounds become random and more difficult as the game goes on. No more Gruagachs spawn. Blue, Yellow, Red

Note that the game can go on forever, but there are no special patterns after this point.