Weapons
Weapons are an important element of Brawlhalla. Each weapon has a different moveset and each character has access to two weapon types. Weapons work similarly for every Legend that uses them, but each Legend has a set of 3 Signature Moves, or "Sigs" as they are frequently called, for each weapon, a set of distinct heavy attacks that are exclusive to a Legend. No two Legends have the same usable weapon combination.
List of Weapons
(In order of release date)
Grapple Hammer - A bulky brute-force weapon with a few grappling properties.
Sword - A short-ranged melee with an arsenal of rapid, small attacks with decent knockback.
Blasters - A dual-wielded gun-like weapon with long-range attacks that can be strung together.
Rocket Lance - A rather invasive weapon with a lot of power. Very useful in aerial situations.
Spear - A quick weapon with a relatively far range that can easily knock opponents around.
Katars - A fast, close-range, dual knife-like weapon, with attacks that have little knockback but can be easily strung together.
Axe - A big, relatively slow, heavy-hitting weapon with large knockback.
Bow - A ranged weapon with a projectile that shoots out surprisingly fast.
Gauntlets - A fast, close-range, low damage weapon with light attacks that easily connect with other attacks that physically move your opponent.
Scythe - A weapon that features “Active Input” on a number of its attacks, most possessing grappling effects, for unpredictable combos.
Cannon - A heavy-hitting weapon with surprisingly nimble blows and a wide range of attack.
Orb - An unconventional magic-based weapon that's easy to control with quick attacks.
Greatsword - A large, two-handed sword with a unique moveset that allows for powerful light attacks and many string possibilities.
Battle Boots - A set of two heavy boots with intricate kick combos and active input attacks.
Chakram - A circular throwing weapon that can switch between two different movesets: "fused" and "split".
Weapon mechanics
Picking up
Weapon pickups are flaming swords of light that will appear at semi-random intervals at specific areas within the map while brawling. When interacted with by a Legend, these turn into weapons, which can be used in combat.
The first weapon pickup's spawn is dependent on the gamemode; in 1v1 modes, the first pickup will spawn in the center of the map, and in 2v2 modes, a pickup will spawn on each side. Otherwise, weapon pickups will spawn randomly inside certain areas scattered across the map. Weapon pickups alternate, so that your pickups are always a different weapon from the last one picked up. Like Gadgets, an untouched pickup will remain on stage for some time before disappearing, and will flash for 2.5 seconds right before it is about to do so. Weapon pickups disappear within 30 seconds, while most Gadgets within 15.
When using the Sidekick Summoner, your sidekick will bring a weapon pickup to your location.
Attacking
Each weapon comes with a moveset of three Ground Light Attacks, three Aerial Light Attacks, three Ground Heavy Attacks and two Aerial Heavy Attacks. The Ground Heavy Attacks also serve as each Legend's Signature Moves, which are unique to each Legend - giving each Legend six moves that cannot be done by any other Legend. For each weapon's moveset, see the individual Weapon entries above.
Throwing
Weapons themselves can be thrown during combat using the Throw action, similar to Gadgets. Different thrown weapons have differently sized hitboxes, and can be charged to make the weapon throw faster, deal more knockback and more damage. All weapons have the same speed when thrown, excluding Hammer and Spear who have 0.85 and 1.1 times the normal speed, respectively.
- Thrown weapons will bounce slightly against surfaces. The throw will stop doing damage after bouncing on the floor and losing enough velocity, something that usually takes up to two bounces. This also applies to Gadget throws.
- When a weapon is thrown and lands on the stage (for most weapons, indicated by it no longer spinning), it will start to disappear. For 11 frames, the thrown weapon can be picked up again by the legend who threw it. 10 frames after that, it will disappear completely. This does not apply to Gadget throws.
- Thrown weapons cannot be picked up or caught by another Legend, even if the Legend uses the same weapons or is the same Legend as the one throwing the weapon.
- Weapon throws will pass through enemies if the thrower is stunned from an attack and the weapon was thrown less than 25 frames earlier. This is referred to as a "throw clash". This also applies to Gadget throws.
Losing your weapon
Any Legend holding a weapon has a chance of losing it when they have taken enough damage during a fight, and if they are struck by a powerful enough attack. A combined threshold of total damage taken (while holding the current weapon) and an incoming attack's force (which increases as a Legend's health builds to red) determines the limit at which a Legend will be disarmed. Picking up another weapon or gadget resets the "total damage taken" part of the threshold.
For more specific details, see Disarming.
Weapon chart
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Weapon Skins
A weapon's appearance can be customized through Weapon Skins. These can be obtained in several ways, such as when purchasing a Legend Skin from the Store. Weapon Skins can be selected per Legend in the pre-game lobby.