Sword
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Sword is one of the Weapons in the game Brawlhalla.
The Sword is a light, single-handed blade. An agile weapon, Sword wielders will slash away at their opponents with a barrage of quick hitting attacks.
Kit
Ground Attacks
Neutral Light
The user swings the sword directly in-front of them twice. If an enemy is caught in the attack, the user will strike the third time, dealing knockback.
- The requirement for getting the third swing is hitting the second one.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
4 + 5 + 5 14 dmg total |
Fixed Force
45 impulse |
Variable Force
35 impulse |
Base Stun
21 frames |
Frame Data:
Startup
6 | |
Active
Hit: | 3 (9) 6 (9) 4 |
Miss: | 3 (9) 6 |
Fixed Recovery
Hit: | 2 |
Miss: | 8 |
Variable Recovery
Hit: | 13 |
Miss: | 10 |
Cooldown
Hit: | 11 |
Miss: | 16 |
Frame Timeline:
Hit: | |
Miss: |
Side Light
The user swings their sword around their body while dashing forward and knocking them forwards.
- This attack's damage can vary based on how many of its hitboxes hit. Given damage is the maximum possible.
Attack Stats:
Base Damage
2 + 1 + 1 + 11 15 dmg total |
Fixed Force
61 impulse |
Variable Force
1 impulse |
Base Stun
15 frames |
Frame Data:
Startup
10 | |
Active
16 | |
Fixed Recovery
Hit: | 3 |
Miss: | 9 |
Variable Recovery
Hit: | 11 |
Miss: | 14 |
Cooldown
Hit: | 15 |
Miss: | 19 |
Frame Timeline:
Hit: | |
Miss: |
Down Light
The user swings their sword forward close to the ground. If it connects with an opponent, the user will hit the opponent a second time mid-air. After the enemy is struck, both the enemy and the user hop diagonally and into the air. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another.
Attack Stats:
Base Damage
2 + 5 7 dmg total |
Fixed Force
60 impulse |
Variable Force
0 impulse |
Base Stun
21 frames |
Frame Data:
Startup
9 | |
Active
Hit: | 7 (5) 5 |
Miss: | 7 |
Fixed Recovery
Hit: | 2 |
Miss: | 10 |
Variable Recovery
Hit: | 0 |
Miss: | 15 |
Cooldown
Hit: | 11 |
Miss: | 16 |
Frame Timeline:
Hit: | |
Miss: |
Air Attacks
Neutral Air
The users swings their sword directly above themselves.
Attack Stats:
Base Damage
16 dmg |
Fixed Force
50 impulse |
Variable Force
36 impulse |
Base Stun
18 frames |
Frame Data:
Startup
14 | |
Active
3 | |
Fixed Recovery
Hit: | 1 |
Miss: | 3 |
Variable Recovery
Hit: | 10 |
Miss: | 16 |
Cooldown
Hit: | 11 |
Miss: | 19 |
Frame Timeline:
Hit: | |
Miss: |
Side Air
The user quickly swings twice in the direction they're facing, dealing knockback.
- The attack is considered a hit if the second swing hits.
- If the first swing misses, the second swing will have slightly different hitboxes.
Attack Stats:
Base Damage
7 + 8 15 dmg total |
Fixed Force
60 impulse |
Variable Force
36 impulse |
Base Stun
22 frames |
Frame Data:
Startup
12 | |
Active
2 (4) 3 | |
Fixed Recovery
3 | |
Variable Recovery
Hit: | 16 |
Miss: | 21 |
Cooldown
Hit: | 12 |
Miss: | 9 |
Frame Timeline:
Hit: | |
Miss: |
Down Air
The user swings their sword directly below themselves.
Attack Stats:
Base Damage
16 dmg |
Fixed Force
52 impulse |
Variable Force
28 impulse |
Base Stun
18 frames |
Frame Data:
Startup
15 | |
Active
3 | |
Fixed Recovery
Hit: | 1 |
Miss: | 7 |
Variable Recovery
Hit: | 11 |
Miss: | 16 |
Cooldown
Hit: | 9 |
Miss: | 12 |
Frame Timeline:
Hit: | |
Miss: |
Recovery
The user spins rapidly while ascending, hurting anyone that touches them.
- This attack's damage can vary based on how many of its hitboxes hit. Given damage is maximum possible. Minimum possible is 4.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
1 + 1 + 2 + 2 + 2 + 2 + 2 + 2 + 4 18 dmg total |
Fixed Force
55 impulse |
Variable Force
40 impulse |
Base Stun
20 frames |
Frame Data:
Startup
11 | |
Active
19 | |
Fixed Recovery
Hit: | 11 |
Miss: | 13 |
Variable Recovery
9 | |
Cooldown
Hit: | 9 |
Miss: | 10 |
Frame Timeline:
Hit: | |
Miss: |
Ground Pound
Legends that use Sword
Character | Primary | Secondary |
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See also
Weapons |
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