Axe

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Axe
Axe Example.png
Statistics
Icon: Axe Icon.png

Axe is one of the Weapons used in the game Brawlhalla.

The Axe is a large cleaver with a long handle and heavy blade head. A two-handed weapon, Axe wielders will swing with all their might to thrash and slice any opponents in their way.

Kit

Ground Attacks

Neutral Light

Axe Icon.png  Neutral Light
The user swings the axe to the side. If it connects, the enemy will be hit again, causing knockback.
Attack Stats:
Base Damage
7 + 10
17 dmg total
Fixed Force
78 impulse
Variable Force
33 impulse
Base Stun
26 frames

Frame Data:


Startup
9
Active
Hit: 10 (20) 5
Miss: 10
Fixed Recovery
Hit: 2
Miss: 16
Variable Recovery
Hit: 10
with Dex
  • 2 dex: 11
  • 3 dex: 11
  • 4 dex: 10
  • 5 dex: 10
  • 6 dex: 10
  • 7 dex: 9
  • 8 dex: 9
  • 9 dex: 9
Miss: 6
with Dex
  • 2 dex: 7
  • 3 dex: 6
  • 4 dex: 6
  • 5 dex: 6
  • 6 dex: 6
  • 7 dex: 5
  • 8 dex: 5
  • 9 dex: 5
Cooldown
9

Frame Timeline:
Hit:
Startup
Active
Delay
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Side Light

Axe Icon.png  Side Light
The user chops the axe into the ground, knocking enemies into the air. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another. However, knockback is modified along with the enemy's damage, so the user might knock the enemy farther that they desire.
  • This attack does less stun the later that it hits.
Attack Stats:
Base Damage
10 dmg
Fixed Force
68 impulse
Variable Force
7 impulse
Base Stun
25-30 frames

Frame Data:


Startup
13
Active
6
Fixed Recovery
Hit: 12
Miss: 14
Variable Recovery
Hit: 0
with Dex
  • 2 dex: 0
  • 3 dex: 0
  • 4 dex: 0
  • 5 dex: 0
  • 6 dex: 0
  • 7 dex: 0
  • 8 dex: 0
  • 9 dex: 0
Miss: 9
with Dex
  • 2 dex: 11
  • 3 dex: 10
  • 4 dex: 10
  • 5 dex: 9
  • 6 dex: 9
  • 7 dex: 9
  • 8 dex: 8
  • 9 dex: 8
Cooldown
11

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Down Light

Axe Icon.png  Down Light
The user swings the axe diagonally upwards.
Attack Stats:
Base Damage
15 dmg
Fixed Force
80 impulse
Variable Force
35 impulse
Base Stun
32 frames

Frame Data:


Startup
10
Active
7
Fixed Recovery
Hit: 12
Miss: 14
Variable Recovery
7
with Dex
  • 2 dex: 8
  • 3 dex: 8
  • 4 dex: 8
  • 5 dex: 7
  • 6 dex: 7
  • 7 dex: 7
  • 8 dex: 7
  • 9 dex: 6
Cooldown
Hit: 9
Miss: 15

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Air Attacks

Neutral Air

Axe Icon.png  Neutral Air
The user attacks above themselves in a wide area.
Attack Stats:
Base Damage
16 dmg
Fixed Force
40 impulse
Variable Force
18 impulse
Base Stun
28 frames

Frame Data:


Startup
15
Active
3
Fixed Recovery
Hit: 11
Miss: 3
Variable Recovery
Hit: 7
with Dex
  • 2 dex: 7
  • 3 dex: 7
  • 4 dex: 7
  • 5 dex: 7
  • 6 dex: 6
  • 7 dex: 6
  • 8 dex: 6
  • 9 dex: 6
Miss: 20
with Dex
  • 2 dex: 23
  • 3 dex: 22
  • 4 dex: 21
  • 5 dex: 20
  • 6 dex: 19
  • 7 dex: 19
  • 8 dex: 18
  • 9 dex: 17
Cooldown
Hit: 9
Miss: 15

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Side Air

Axe Icon.png  Side Air
A swing sideways with a lot of knockback.
  • The last active frame of this attack sends upwards at an angle.
Attack Stats:
Base Damage
18 dmg
Fixed Force
75 impulse
Variable Force
43 impulse
Base Stun
16 frames

Frame Data:


Startup
17
Active
5
Fixed Recovery
6
Variable Recovery
Hit: 13
with Dex
  • 2 dex: 15
  • 3 dex: 14
  • 4 dex: 13
  • 5 dex: 13
  • 6 dex: 12
  • 7 dex: 12
  • 8 dex: 12
  • 9 dex: 11
Miss: 18
with Dex
  • 2 dex: 20
  • 3 dex: 19
  • 4 dex: 18
  • 5 dex: 18
  • 6 dex: 17
  • 7 dex: 17
  • 8 dex: 16
  • 9 dex: 16
Cooldown
Hit: 9
Miss: 15

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Down Air

Axe Icon.png  Down Air
The user covers the area below them with a swing. If done close to the ground, the user will land and swing behind them.
  • To use the grounded variation, the player must be within a small margin away from the ground on the 15th frame of the attack (marked in light green).
  • The non-grounded version of this move does different damage and force in the first 2 vs the last 2 active frames.
Attack Stats:
Base Damage
17/15 dmg
Grounded
13 dmg
Fixed Force
24/40 impulse
Grounded
41 impulse
Variable Force
27/24 impulse
Grounded
25 impulse
Base Stun
23 frames
Grounded
22 frames

Frame Data:


Startup
15
Active
4
Grounded
8
Fixed Recovery
Hit: 3
Miss: 2
Grounded
Hit: 7
Miss: 9
Variable Recovery
Hit: 11
with Dex
  • 2 dex: 12
  • 3 dex: 12
  • 4 dex: 11
  • 5 dex: 11
  • 6 dex: 10
  • 7 dex: 10
  • 8 dex: 10
  • 9 dex: 9
Miss: 19
with Dex
  • 2 dex: 22
  • 3 dex: 21
  • 4 dex: 20
  • 5 dex: 19
  • 6 dex: 18
  • 7 dex: 18
  • 8 dex: 17
  • 9 dex: 17
Grounded
Hit: 3
with Dex
  • 2 dex: 3
  • 3 dex: 3
  • 4 dex: 3
  • 5 dex: 3
  • 6 dex: 3
  • 7 dex: 3
  • 8 dex: 3
  • 9 dex: 3
Miss: 4
with Dex
  • 2 dex: 4
  • 3 dex: 4
  • 4 dex: 4
  • 5 dex: 4
  • 6 dex: 4
  • 7 dex: 3
  • 8 dex: 3
  • 9 dex: 3
Cooldown
Hit: 9
Miss: 15
Grounded
Hit: 7
Miss: 13

Frame Timeline:
Hit:
Startup
Ground Check
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Ground Check
Active
Fixed Rec.
Var. Rec.
CD
Grounded:
Hit:
Startup
Ground Check
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Ground Check
Active
Fixed Rec.
Var. Rec.
CD

Recovery

Axe Icon.png  Recovery
The user jumps diagonally upwards while swinging the axe around them.
  • The exhausted recovery has the same frame data as the normal recovery.
  • The damage and force of the attack decrease as it goes on.
Attack Stats:
Base Damage
22-11 dmg
Fixed Force
70-50 impulse
Variable Force
50-22 impulse
Base Stun
21 frames

Frame Data:


Startup
24
Active
13
Fixed Recovery
3
Variable Recovery
Hit: 9
with Dex
  • 2 dex: 11
  • 3 dex: 10
  • 4 dex: 10
  • 5 dex: 9
  • 6 dex: 9
  • 7 dex: 9
  • 8 dex: 8
  • 9 dex: 8
Miss: 11
with Dex
  • 2 dex: 12
  • 3 dex: 12
  • 4 dex: 11
  • 5 dex: 11
  • 6 dex: 10
  • 7 dex: 10
  • 8 dex: 10
  • 9 dex: 9
Cooldown
Hit: 9
Miss: 13

Frame Timeline:
Hit:
Startup
Active
Fixed Rec.
Var. Rec.
CD
Miss:
Startup
Active
Fixed Rec.
Var. Rec.
CD

Ground Pound

Axe Icon.png  Ground Pound
The user swings the axe around themselves.
  • The charge has an active hitbox dealing 1 damage. Getting hit by it will release the charge.
  • The released swing does less damage and force when it hits late
Attack Stats:
Base Damage
(1) + [20 (6f), 19 (6f), 18 (3f)]
18-21 dmg total
Grounded
(1) + 11
1-12 dmg total
Fixed Force
50 (6f), 40 (9f) impulse
Grounded
80 impulse
Variable Force
45 (6f), 40 (9f) impulse
Grounded
25 impulse
Base Stun
18 frames

Frame Data:
Charge
18-267
Startup
17
Active
1-250, 1-15
Grounded
1-250, 1-15, 3
Fixed Recovery
10
Grounded
7
Variable Recovery
8
with Dex
  • 2 dex: 9
  • 3 dex: 9
  • 4 dex: 8
  • 5 dex: 8
  • 6 dex: 8
  • 7 dex: 7
  • 8 dex: 7
  • 9 dex: 7
Grounded
15
with Dex
  • 2 dex: 17
  • 3 dex: 16
  • 4 dex: 16
  • 5 dex: 15
  • 6 dex: 14
  • 7 dex: 14
  • 8 dex: 14
  • 9 dex: 13
Cooldown
0

Frame Timeline:
Hit:
Charge

Ground/Hit cancel

Chainsaw

Ground cancel

Active
Fixed Rec.
Var. Rec.
Miss:
Charge

Ground/Hit cancel

Chainsaw

Ground cancel

Active
Fixed Rec.
Var. Rec.
Grounded:
Hit:
Charge

Ground/Hit cancel

Chainsaw

Ground cancel

Active
Active
Fixed Rec.
Var. Rec.
Miss:
Charge

Ground/Hit cancel

Chainsaw

Ground cancel

Active
Active
Fixed Rec.
Var. Rec.

Legends that use Axe

Character Primary Secondary
SkinIcon Teros Classic.png
Axe Icon.png Grapple Hammer Icon.png
SkinIcon Brynn Classic.png
Axe Icon.png Spear Icon.png
SkinIcon Barraza Classic.png
Axe Icon.png Blasters Icon.png
SkinIcon Azoth Classic.png
Bow Icon.png Axe Icon.png
SkinIcon Ulgrim Classic.png
Axe Icon.png Rocket Lance Icon.png
SkinIcon Jhala Classic.png
Axe Icon.png Sword Icon.png
SkinIcon Ragnir Classic.png
Katars Icon.png Axe Icon.png
SkinIcon Xull Classic.png
Cannon Icon.png Axe Icon.png
SkinIcon Rayman Classic.png
Gauntlets Icon.png Axe Icon.png
SkinIcon Volkov Classic.png
Axe Icon.png Scythe Icon.png
SkinIcon Imugi Classic.png
Axe Icon.png Greatsword Icon.png

Update History

Patch 9.13 ()

  • Axe Neutral Light: Increased Time to Hit from 8 to 9.
  • Axe Down Light: Increased Time to Hit from 9 to 10.

See also


Weapons
Unarmed Icon.png Unarmed  •  Grapple Hammer Icon.png Grapple Hammer  •  Sword Icon.png Sword  •  Blasters Icon.png Blasters  •  Rocket Lance Icon.png Rocket Lance  •  Spear Icon.png Spear  •  Katars Icon.png Katars  •  Axe Icon.png Axe  •  Bow Icon.png Bow  •  Gauntlets Icon.png Gauntlets  •  Scythe Icon.png Scythe  •  Cannon Icon.png Cannon  •  Orb Icon.png Orb  •  Greatsword Icon.png Greatsword  •  Battle Boots Icon.png Battle Boots  •  Chakram Icon.png Chakram