Blasters
Jump to navigation
Jump to search
|
Blasters are one of the Weapons used in the game Brawlhalla.
The Blasters are a set of pistol-like firearms that shoot out yellow blasts. With its shots giving it decent range, the Blasters can combo and knock around opponents while still keeping some distance away from its user.
Kit
Ground Attacks
Neutral Light
![]() |
Lord Vraxx using his Blasters' NLight on Bödvar |
The user shoots out two small blasts. If it connects, the enemy will be shot once more and knocking them upwards and diagonally relative to the user. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
3 + 4 + 4 + 5 16 dmg total |
Fixed Force
42 impulse |
Variable Force
0 impulse |
Base Stun
21 frames |
Frame Data:
Startup
8 | |
Active
Hit: | 6 (13) 6 (15) 10 |
Miss: | 6 (13) 6 |
Fixed Recovery
1 | |
Variable Recovery
Hit: | 9 |
Miss: | 8 |
Cooldown
Hit: | 9 |
Miss: | 10 |
Frame Timeline:
Hit: | |
Miss: |
Side Light
The user shoots out a singular blast to their side with extended range and knocking enemies upwards and diagonally relative to the user. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another.
- This attack does less stun the later that it hits.
Attack Stats:
Base Damage
10 dmg |
Fixed Force
40 impulse |
Variable Force
5 impulse |
Base Stun
24-18 frames |
Frame Data:
Startup
11 | |
Active
6 | |
Fixed Recovery
Hit: | 7 |
Miss: | 13 |
Variable Recovery
Hit: | 3 |
Miss: | 6 |
Cooldown
Hit: | 9 |
Miss: | 15 |
Frame Timeline:
Hit: | |
Miss: |
Down Light
The user shoots out three bullets that travel across the ground horizontally. If an enemy is hit by one, they will travel to the next bullet until they are shot with the third one. The final shot knocks the enemy upwards and diagonally relative to the user.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
1 + 2 + 10 13 dmg total |
Fixed Force
30 impulse |
Variable Force
7 impulse |
Base Stun
27 frames |
Frame Data:
Startup
9 | |
Active
4 (6) 4 (6) 4 | |
Fixed Recovery
2 | |
Variable Recovery
9 | |
Cooldown
10 | |
Frame Timeline:
Hit: | |
Miss: |
Air Attacks
Neutral Air
The user shoots out two quick small blasts facing up.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
15 dmg |
Fixed Force
45 impulse |
Variable Force
20 impulse |
Base Stun
25 / 22 frames |
Frame Data:
Startup
9 | |
Active
6 (4) 6 | |
Fixed Recovery
Hit: | 1 |
Miss: | 3 |
Variable Recovery
Hit: | 3 |
Miss: | 9 |
Cooldown
Hit: | 8 |
Miss: | 12 |
Frame Timeline:
Hit: | |
Miss: |
Side Air
The user shoots out a blast forwards, dealing knockback.
Attack Stats:
Base Damage
16 dmg |
Fixed Force
49 impulse |
Variable Force
44 impulse |
Base Stun
20 frames |
Frame Data:
Startup
11 | |
Active
8 | |
Fixed Recovery
Hit: | 7 |
Miss: | 6 |
Variable Recovery
Hit: | 5 |
Miss: | 19 |
Cooldown
Hit: | 12 |
Miss: | 18 |
Frame Timeline:
Hit: | |
Miss: |
Down Air
The user shoots out two small blasts while facing down. If it connects, the enemy will be shot more. If this attack hits the ground, it will do a short burst of small blasts.
- This attack has two grounded variations, depending on when the ground is detected.
- It's possible for the first shot to miss, which would make the attack do 13 damage instead of 15.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
2 + 2 + 3 + 3 + 3 + 2 15 dmg total |
Fixed Force
65 impulse | |
Grounded | |
75 impulse | |
Variable Force
26 impulse | |
Grounded | |
0 impulse | |
Base Stun
17 frames | |
Grounded | |
18 frames | |
Frame Data:
Startup
13 | |
Active
Hit: | 5 (1) 5 (9) 1 (4) 1 (1) 1 (4) 1 |
Miss: | 5 (1) 5 |
Grounded 1 | |
Hit: | 5 (1) 5 (9) 1 (4) 1 (1) 1 (4) 1 |
Miss: | 5 (1) 5 |
Grounded 2 | |
Hit: | 10 (9) 1 (4) 1 (1) 1 (4) 1 |
Miss: | 10 |
Fixed Recovery
Hit: | 10 |
Miss: | 3 |
Variable Recovery
Hit: | 0 |
Miss: | 17 |
Cooldown
Hit: | 11 |
Miss: | 12 |
Frame Timeline:
Hit: | |
Miss: |
Grounded 1:
Hit: | |
Miss: |
Grounded 2:
Hit: | |
Miss: |
Recovery
The user kicks up and spins around the gun twice, then shoots up. The animation takes a considerable amount of time and can be steered. All of the hitboxes of this recovery combo into each other if no direction is inputted.
Attack Stats:
Base Damage
3 + 9 + 8 20 dmg total |
Fixed Force
48 impulse |
Variable Force
44 impulse |
Base Stun
25 frames |
Frame Data:
Startup
10 | |
Active
7 (7) 18 (11) 9 | |
Fixed Recovery
1 | |
Variable Recovery
Hit: | 11 |
Miss: | 13 |
Cooldown
Hit: | 9 |
Miss: | 10 |
Frame Timeline:
Hit: | |
Miss: |
Ground Pound
The user performs a gunspin and shoots down headfirst. If you land on the ground, you will bounce a short distance.
Attack Stats:
Base Damage
24-25 (1) + 24 dmg total |
Fixed Force
60 impulse |
Variable Force
50 impulse |
Base Stun
17 frames |
Frame Data:
Charge
30-180 |
Startup
7-32 (depending on ground) | |
Active
5 | |
Fixed Recovery
2 | |
Variable Recovery
16 | |
Cooldown
Hit: | 11 |
Miss: | 15 |
Frame Timeline:
Hit: | |
Miss: |
Legends that use Blasters
Character | Primary | Secondary |
---|---|---|
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() | |
![]() |
![]() |
See also
Weapons |
---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |