Rocket Lance
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Rocket Lance is one of the Weapons used in the game Brawlhalla.
The Rocket Lance is a polearm with a rocket booster at the rear of its hilt. Legends will often use the rocket for mobility purposes as well as attacking. This weapon is very useful for aerial combat.
Many Legends who use Rocket Lance have interstellar origins or are related to technology.
Kit
Ground Attacks
Neutral Light
The user jabs twice in front of them. If the enemy is caught in the attack, the user will strike a third time knocking them forwards.
- The requirement for getting the third strike is hitting the second one.
- This attack can be x-pivoted.
Attack Stats:
Base Damage
5 + 6 + 6 17 dmg total |
Fixed Force
42 impulse |
Variable Force
45 impulse |
Base Stun
23 frames |
Frame Data:
Startup
8 | |
Active
Hit: | 5 (11) 3 (18) 7 |
Miss: | 5 (11) 3 |
Fixed Recovery
Hit: | 0 |
Miss: | 6 |
Variable Recovery
Hit: | 11 |
Miss: | 7 |
Cooldown
Hit: | 12 |
Miss: | 16 |
Frame Timeline:
Hit: | Startup Active Delay Active Delay Active Var. Rec. CD |
Miss: | Startup Active Delay Active Fixed Rec. Var. Rec. CD |
Side Light
The user propels themselves forward with a rocket blast. All enemies will be knocked up and diagonally relative to the user. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another.
- This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
Attack Stats:
Base Damage
9 dmg total |
Fixed Force
55 impulse |
Variable Force
0 impulse |
Base Stun
17 frames |
Frame Data:
Startup
10 | |
Active
Hit: | 11 |
Miss: | 8 |
Fixed Recovery
Hit: | 4 |
Miss: | 10 |
Variable Recovery
Hit: | 0 |
Miss: | 9 |
Cooldown
Hit: | 10 |
Miss: | 13 |
Frame Timeline:
Hit: | Startup Active Fixed Rec. CD |
Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Down Light
The user turns the lance around and blasts an enemy with the rocket exhaust. There is a small backwards recoil on this move. This attack releases very little knockback against the enemy, allowing the user to connect the attack with another.
- This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
Attack Stats:
Base Damage
17 dmg total |
Fixed Force
30 impulse |
Variable Force
5 impulse |
Base Stun
21 frames |
Frame Data:
Startup
6 | |
Active
20 | |
Fixed Recovery
6 | |
Variable Recovery
11 | |
Cooldown
16 | |
Frame Timeline:
Hit: | Startup Active Fixed Rec. Var. Rec. CD |
Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Air Attacks
Neutral Air
The user flips and attacks a short, but extremely wide area above themselves.
- This attack's force and angle varries depending on when it hits
- This attack does less stun the later that it hits
Attack Stats:
Base Damage
16 dmg |
Fixed Force
68-40-52 impulse |
Variable Force
6-4-0 impulse |
Base Stun
29-24 frames |
Frame Data:
Startup
12 | |
Active
12 | |
Fixed Recovery
Hit: | 7 |
Miss: | 11 |
Variable Recovery
Hit: | 7 |
Miss: | 13 |
Cooldown
Hit: | 12 |
Miss: | 14 |
Frame Timeline:
Hit: | Startup Active Fixed Rec. Var. Rec. CD |
Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Side Air
The user flies forward while jousting, dealing knockback.
- This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
- This attack moves the user a great distance, making it useful for recovering.
Attack Stats:
Base Damage
17 dmg total |
Fixed Force
65 impulse |
Variable Force
42 impulse |
Base Stun
16 frames |
Frame Data:
Startup
14 | |
Active
Hit: | 12 |
Miss: | 10 |
Fixed Recovery
Hit: | 6 |
Miss: | 15 |
Variable Recovery
Hit: | 5 |
Miss: | 9 |
Cooldown
Hit: | 11 |
Miss: | 18 |
Frame Timeline:
Hit: | Wall Cancel Startup Active Active Fixed Rec. Var. Rec. CD |
Miss: | Wall Cancel Startup Active Active Fixed Rec. Var. Rec. CD |
Down Air
The user flies diagonally down while jousting, dealing knockback.
- This attack's damage can vary based on how late it hits. Given damage is the maximum possible.
- The grounded variation does 1 extra stun if the first grounded frame hits.
Attack Stats:
Base Damage
17 dmg total |
Fixed Force
61 impulse |
Variable Force
27 impulse | |
Grounded | |
15 impulse | |
Base Stun
16 frames | |
Grounded | |
18-17 frames | |
Frame Data:
Startup
12 | |
Active
11 | |
Grounded | |
7-15 | |
Fixed Recovery
Hit: | 3 |
Miss: | 6 |
Grounded | |
Hit: | 8 |
Miss: | 3 |
Variable Recovery
Hit: | 9 |
Miss: | 15 |
Grounded | |
Hit: | 0 |
Miss: | 15 |
Cooldown
Hit: | 12 |
Miss: | 17 |
Frame Timeline:
Hit: | Wall Cancel Startup Ground cancel Active Active Fixed Rec. Var. Rec. CD |
Miss: | Wall Cancel Startup Ground cancel GP Active Active Fixed Rec. Var. Rec. CD |
Grounded:
Hit: | Wall Cancel Startup Ground cancel Active Active Fixed Rec. CD |
Miss: | Wall Cancel Startup Ground cancel Active Active Fixed Rec. Var. Rec. CD |
Recovery
The user charges up energy. The longer the charge time, the further the user will fly. the user will hover in place while charging this move. If an enemy comes into contact with the lance while flying, the enemy will continue in the user's original trajectory while the user falls.
- The amount of active frames depends on how long the attack was charged. Frame timeline shows max possible.
- This is the only non-grounded-heavy attack that can be charged.
Attack Stats:
Base Damage
18 dmg |
Fixed Force
58 impulse | |
Exhausted | |
53 impulse | |
Variable Force
54 impulse | |
Exhausted | |
50 impulse | |
Base Stun
18 frames |
Frame Data:
Charge
13-56 | |
Exhausted | |
0 |
Startup
0 | |
Exhausted | |
12 | |
Active
8-26 (depends on charge) | |
Exhausted | |
11 | |
Fixed Recovery
1 | |
Variable Recovery
Hit: | 11 |
Miss: | 13 |
Cooldown
Hit: | 11 |
Miss: | 15 |
Frame Timeline:
Hit: | Charge Hit Cancel Active Fixed Rec. Var. Rec. CD |
Miss: | Charge Hit Cancel Active Fixed Rec. Var. Rec. CD |
Exhausted:
Hit: | Startup Active Fixed Rec. Var. Rec. CD |
Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Ground Pound
The user flips over the lance and tries to pound an enemy. If it hits, then the base of the rocket lance will release exhaust, causing the enemy to be launched down.
Legends that use Rocket Lance
Character | Primary | Secondary |
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See also
Weapons |
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