Grapple Hammer
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Grapple Hammer, more commonly known as Hammer, is one of the Weapons used in the game Brawlhalla.
The Grapple Hammer is a large hammer that usually has a blunt side and a pointed side. The "face" of the hammer is used for bashing enemies whereas the "claw" of the hammer is used to grapple them.
Kit
Ground Attacks
Neutral Light
The user kicks twice in a limited range. If it connects, the user will bring down their hammer on the opponent.
Attack Stats:
Base Damage
| 5 + 5 + 9 19 dmg total |
Fixed Force
| 65 impulse |
Variable Force
| 45 impulse |
Base Stun
| 32 frames |
Frame Data:
Startup
| 6 | |
Active
| Hit: | 6 (11) 6 (21) 3 |
| Miss: | 6 (11) 6 |
Fixed Recovery
| Hit: | 0 |
| Miss: | 4 |
Variable Recovery
| Hit: | 18 |
| Miss: | 9 |
Cooldown
| 9 | |
Frame Timeline:
| Hit: | Startup Active Delay Active Delay Active Var. Rec. CD |
| Miss: | Startup Active Delay Active Fixed Rec. Var. Rec. CD |
Side Light
The user bashes the enemy with the top of the hammer. The user will also move forward a short distance while doing so.
- This attack does less damage, fixed force, and stun when it is hit late
Attack Stats:
Base Damage
| 18 (4f) / 16 (5f) dmg |
Fixed Force
| 56 (4f) / 30 (5f) impulse |
Variable Force
| 8 impulse |
Base Stun
| 25~17 frames |
Frame Data:
Startup
| 12 | |
Active
| 9 | |
Fixed Recovery
| Hit: | 1 |
| Miss: | 2 |
Variable Recovery
| Hit: | 13 |
| Miss: | 16 |
Cooldown
| Hit: | 9 |
| Miss: | 11 |
Frame Timeline:
| Hit: | Startup Active Fixed Rec. Var. Rec. CD |
| Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Down Light
The user stomps on the ground, creating dust particles. The stomp hurts opponents and can connect with most hammer legends' NSigs to apply reasonable damage.
Attack Stats:
Base Damage
| 7 dmg |
Fixed Force
| 35 impulse |
Variable Force
| 6 impulse |
Base Stun
| 27 frames |
Frame Data:
Startup
| 8 | |
Active
| 5 | |
Fixed Recovery
| Hit: | 8 |
| Miss: | 6 |
Variable Recovery
| Hit: | 0 |
| Miss: | 14 |
Cooldown
| Hit: | 11 |
| Miss: | 15 |
Frame Timeline:
| Hit: | Startup Active Fixed Rec. CD |
| Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Air Attacks
Neutral Air
The user swings the hammer up in a long and thin range, hitting anybody in its way.
Attack Stats:
Base Damage
| 20 dmg |
Fixed Force
| 40 impulse |
Variable Force
| 50 impulse |
Base Stun
| 28 frames |
Frame Data:
Startup
| 16 | |
Active
| 5 | |
Fixed Recovery
| Hit: | 6 |
| Miss: | 2 |
Variable Recovery
| Hit: | 10 |
| Miss: | 17 |
Cooldown
| Hit: | 9 |
| Miss: | 11 |
Frame Timeline:
| Hit: | Startup Active Fixed Rec. Var. Rec. CD |
| Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Side Air
The user swings the hammer sideways like a bat.
- This attack does less damage and force when it is hit late
Attack Stats:
Base Damage
| 20 (3f) / 18 (2f) dmg |
Fixed Force
| 58 (3f) / 52 (2f) impulse |
Variable Force
| 44 (3f) / 42 (2f) impulse |
Base Stun
| 25 frames |
Frame Data:
Startup
| 16 | |
Active
| 5 | |
Fixed Recovery
| 6 | |
Variable Recovery
| Hit: | 11 |
| Miss: | 14 |
Cooldown
| Hit: | 9 |
| Miss: | 10 |
Frame Timeline:
| Hit: | Startup Active Fixed Rec. Var. Rec. CD |
| Miss: | Startup Active Fixed Rec. Var. Rec. CD |
Down Air
The user turns the hammer down. If it catches someone, the hammer hooks onto them and flings them upwards.
- This attack can be x-pivotted
Attack Stats:
Base Damage
| 2 + 10 + 4 16 dmg total |
Fixed Force
| 45 impulse |
Variable Force
| 48 impulse |
Base Stun
| 24 frames |
Frame Data:
Startup
| 10 | |
Active
| 1-11 | |
Fixed Recovery
| Hit: | 1 |
| Miss: | 5 |
Variable Recovery
| Hit: | 9 |
| Miss: | 12 |
Cooldown
| Hit: | 9 |
| Miss: | 10 |
Frame Timeline:
| Hit: | Startup Hit cancel Active Damage Grab Moving Damage Fixed Rec. Var. Rec. CD |
| Miss: | Startup Hit cancel Active Fixed Rec. Var. Rec. CD |
Recovery
The user lifts their hammer slightly giving the user a small vertical boost. If an enemy is caught by the hammer during this attack, the enemy is hurled downward and the user is given an extra boost upward.
Attack Stats:
Base Damage
| 2 + 2 + 13 17 dmg total |
Fixed Force
| 45 impulse |
Variable Force
| 29 impulse |
Base Stun
| 16 frames |
Frame Data:
Startup
| 12 | |
Active
| 1-4 | |
| Exhausted | |
| 3 | |
Fixed Recovery
| Hit: | 1 |
| Miss: | 10 |
| Exhausted | |
| Hit: | 1 |
| Miss: | 12 |
Variable Recovery
| Hit: | 9 |
| Miss: | 15 |
Cooldown
| Hit: | 14 |
| Miss: | 19 |
Frame Timeline:
| Hit: | Startup Hit cancel Active Delay Damage Grab Moving Damage Fixed Rec. Var. Rec. CD |
| Miss: | Startup Hit cancel Active Fixed Rec. Var. Rec. CD |
Exhausted:
| Hit: | Startup Hit cancel Active Delay Damage Grab Moving Damage Fixed Rec. Var. Rec. CD |
| Miss: | Startup Hit cancel Active Fixed Rec. Var. Rec. CD |
Ground Pound
The user turns upside down with their hammer in front of them to fall onto enemies. Upon landing, the user will bounce a short distance. This move will send the user straight down until either landing, cancelling the move, or hitting an opponent.
Attack Stats:
Base Damage
| 25 dmg |
Fixed Force
| 48 impulse |
Variable Force
| 55 impulse |
Base Stun
| 22 frames |
Frame Data:
Charge
| 41-370 (if not cancelled) | |
Startup
| 15 | |
Active
| 26-355 (depends on charge) | |
| Grounded | |
| 28-357 (depends on charge) | |
Fixed Recovery
| Hit: | 14 |
| Miss: | 3 |
| Grounded | |
| 8 | |
Variable Recovery
| Hit: | 17 |
| Miss: | 11 |
| Grounded | |
| 16 | |
Cooldown
| 0 | |
Frame Timeline:
| Hit: | Charge Ground/Hit cancel Active Charge Fixed Rec. Var. Rec. |
| Miss: | Charge Ground/Hit cancel Active Charge Fixed Rec. Var. Rec. |
Grounded:
| Hit: | Charge Ground/Hit cancel Active Charge Active Fixed Rec. Var. Rec. |
| Miss: | Charge Ground/Hit cancel Active Charge Active Fixed Rec. Var. Rec. |
Legends that use Grapple Hammer
| Character | Primary | Secondary |
|---|---|---|
See also
| Weapons |
|---|
| |