Patch 7.11
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Overview
Descend into Terminus for an all new Battle Pass Season! When a shady biotech company, THNX starts performing Darkheart experiments on Legends from different dimensions, several test subjects break free to fight back! Join Petra’s resistance fighters – the Incarnates – and fight through the Battle Pass missions to claim all 85 tiers of rewards.
Brawlhalla is also participating in Green Game Jam 2023 by hosting “Mako Saves the Ocean”! All proceeds of the new “Deep Sea Sightseeing” Emote benefit Oceana – a charitable organization dedicated to protecting and restoring our oceans on a global scale.
Patch 7.11 also includes a balance pass, new Test Features, game improvements, and bug fixes.
To celebrate the totally radical release of Teenage Mutant Ninja Turtles: Mutant Mayhem in theaters, all TMNT items in Mallhalla will be on sale starting August 11th and all through the weekend!
Pack your backpack and lunch bag because we’re celebrating the Back to School season starting next week, on August 16th.
Battle Pass Season 8
To protect the other realms from Darkheart’s unpredictable power, the gods have folded the one place where it is found into its own pocket dimension – Terminus.
Some inhabitants of this dangerous realm see an opportunity to harness the Darkheart to their own ends. THNX is a mysterious biotech company that has taken Legends from different dimensions to experiment on them.
But many test subjects have escaped, broken out, and banded together to form The Incarnates – a street gang headed by their fearless revolutionary leader, the Street Sovereign herself, Petra!
Battle Pass Season 8: Terminus features 6 all new Skins for the Incarnates: Petra, Xull, Hattori, Orion, a Progression Skin for Tezca, and an animated Epic Skin for Mordex. This is the most new Skins available in a Battle Pass season!
Level up the Darkheart Excavation Podium to see how THNX’s operations and The Incarnates’ resistance have changed Terminus.
Battle Pass Season 8 also features:
- 85 Tiers of new content including Avatars, Emotes, Sidekicks, Emojis, Weapon Skins, UI Theme, Loading Frame, and 6 new Skins!
- A free track extending through all 12 weeks of the Battle Pass.
- Weekly Missions available to all players.
- A new Weapon set – Cyber Myk – based on the new Live Action Orion Skin’s Weapons.
- A purchasable Gold Track with additional exclusive rewards like the new Darkheart Excavation Progression Podium.
- 2 new Maps – Terminus for FFA and Small Terminus for 1v1. Featuring animated backgrounds!
- New Brawl of the Week Modes.
- Join Petra’s resistance by completing the free track to earn the “Incarnate” Title Reward.
- UI takeover featuring animated splash art of Mordex, Petra, and Hattori.
- New main menu, character select, and post-game theme music.
- An exclusive Avatar awaits you if you complete all Weekly missions and make it through all 85 tiers!
Exclusive Battle Pass Items
As you join the Incarnates in their fight to take down THNX and its shadowy leader, you’ll find all-new Battle Pass rewards along the way. You’ll find fellow freedom fighters like Live-Action Orion, tag the walls with Graffiti with a new Emote, and brave the dangerous streets with a new UI Theme and Loading Frame.
All Incarnates are automatically granted access to the Battle Pass track to unlock Colors, Avatars, Emotes, Emojis, an animated Sidekick, a Weapon Skin, and a Title Reward.
Unlocking the Gold track grants access to an even greater amount of rewards and also contains boosters to unlock rewards even faster. Gold Track rewards also include the Corrupted Blood Tezca Progression Skin, Darkheart Excavation Progression Podium, Haruto Sidekick, Darkheart Metamorphosis KO Effect, Mammoth Coins, animated Emojis, and much more!
Brand New Missions for Battle Pass
Battle Pass Season 8: Terminus includes new missions to complete!
- All players are granted access to all the Weekly Missions!
- Daily, Weekly, and General missions are available throughout the season.
- Earn Battle Gems by completing missions to earn rewards!
- Battle Gems measure a player’s progress toward the next reward tier.
- Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.
Earn Battle Gems to Level Up
Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed.
- Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
- Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
- Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.
Incarnates can unlock over 100 new rewards during the season, so get ready to start brawling!
Players may also use Mammoth Coins to increase progress along the track while the season is active.
Mako Saves the Ocean
As part of Playing for the Planet’s Green Game Jam 2023, Mako is leading the initiative to help raise awareness and donations to protect and restore the world’s oceans on a global scale.
Introducing the new, limited time “Deep Sea Sightseeing” Emote. All proceeds of this Emote will go to Oceana. Oceana is an international organization dedicated to restoring our oceans by winning policies in countries that govern much of the world’s marine life.
Players can also unlock an exclusive Avatar during this event. Unlock the “Mako’s Reef” Avatar by:
- Join Brawlhalla’s Official Discord: discord.gg/brawlhalla
- Follow Oceana: https://www.instagram.com/oceana/
- Go to Brawlhalla’s Oceana web post: https://www.brawlhalla.com/savetheocean/
- Go to https://oceana.org/resources/ways-to-give/ to learn how to get involved.
Be sure to log in to Brawlhalla during the event to claim a free Title Reward called “Wavemaker.” We’ll also be hosting a Charity Stream on August 18th to raise money for Oceana. Watch all your favorite Brawlhalla devs play various games for 12 hours straight, and viewers can unlock special donation incentives. The “Deep Sea Sightseeing” Emote is now available in Mallhalla!
Balance
This balance pass contains a number of quality of life improvements for several Signatures and setup attacks on certain weapons, while also increasing the risk for some of the most used attacks and Signatures.
Weapons
Weapon | Changes |
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Gauntlets |
We have delayed the window where gravity applies to the user during Gauntlets Down Light on hit. This provides more reliable follow-up attacks, most notably when striking an airborne opponent at the attack’s maximum range.
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Greatsword |
We have decreased the Time to Hit and Attack Cancel delay for two of the Greatsword’s most used bridge attacks. This prevents opponents from dashing out of these strings in most situations when they are performed as quickly as possible.
The Neutral Bridge from Side Opener has also received an increase to its threat coverage for more reliable use when the Side Opener was performed at extreme travel speeds.
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Orb |
The Orb Side Light now has greater Stun to allow for more reliable follow-up attacks. This brings the input window for common Orb combos closer in line with most other weapons and grants a new combo into the Neutral Air, while also providing tighter Dodge windows for follow-up Signature attempts.
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Rocket Lance |
We have decreased the Damage of Rocket Lance Side Light and Down Air to slightly curb the combo damage and overall rate of damage of this weapon.
The Rocket Lance Side Air now has stronger dampening on its momentum and acceleration during Recover time on miss, significantly narrowing the possible ending location for greater risk.
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Spear |
The Spear Down Air on miss now has less allowed backwards acceleration for more appropriate risk on this fast and long-reaching attack.
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Legends
Legend | Changes |
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We have decreased the Minimum Charge time of Ada’s Neutral Spear to bring its overall Time to Hit in line with other anti-air Signatures. This provides more reliable use both in the neutral game, and as a follow-up attack after setups like a Down Light or Side Light.
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Dusk’s Neutral Orb has received a minor increase to its Minimum Charge time to maintain a Dodge window after the increase to Stun for Orb Side Light, although this still results in a tighter Dodge window overall. Some of this power lost in the neutral game has been shifted into the reward for greater Damage.
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We have decreased the Force of Onyx Neutral Cannon to better match its overall threat coverage and utility as an anti-air.
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Ragnir’s Neutral Katar now has less Minimum Charge time for more reliable use both as an anti-air in the neutral game, and as a follow-up attack from certain setups like a Neutral Light.
Ragnir’s Down Axe now has greater Force and sends the opponent at a more vertical angle for earlier knockouts. We have also decreased the range of Recover time on miss to better match its relatively long total commitment.
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We have slightly decreased the Force of Red Raptor’s Neutral Battle Boots to better match its total travel distance before the final hit, as it could score knockouts slightly too early on some maps.
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Thea’s Neutral Battle Boots and Down Rocket Lance now have greater Recover time on miss to better match their fast and tricky movement.
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Volkov’s Neutral Axe now has greater Damage and Force to bring its reward and knockout range closer in line with other similar Signatures.
We have also increased the Damage and Force for the tap version of Volkov’s Side Axe to better match its diagonal angle of knockback.
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Experimental Test Features
We’ve added two new Test Features to Experimental queues. Post Hitstun Dodge Consistency makes it so players can’t dash for 4 frames after being stunned, forcing a Dodge if they use the Dodge/Dash input. Two of Cassidy’s Signature Attacks have been reworked, including adding a new feature to her Down Hammer! We’ve also made adjustments to the Backdash Buffs Test Feature.
Dash Changes
An initial backdash will no longer punish players with extra startup time, which often happens accidentally and ruins the player’s intended input. Decreased startup time of Dashes while Dash dancing brings the inputs closer to the actions and lines up with the current input buffer, making them feel better to perform.
Live
- Backdash startup time (from neutral): 6 frames
- Forward Dash startup time (from neutral): 1 frame
- Initial Dash length required (before Dashing in the opposite direction): 7 frames
- Backdash and Forward Dash startup time (during dash dance): 6 frames
New
- Backdash startup time (from neutral): 1 frame
- Forward Dash startup time (from neutral): 1 frame
- Initial Dash length required (before Dashing in the opposite direction): 7 frames
- Backdash and Forward Dash startup time (during Dash dance): 4 frames
Post-Hitstun Dodge Consistency
Follow-up attacks are made more consistent across all Weapons by making Dash no longer able to get a player out of a combo earlier than a Dodge would.
- The Dodge/Dash input already forces a Dodge when pressed while coming out of hitstun for 4 frames.
A special case allowing players to bypass this with a Dash using a down-diagonal input has been removed. The Dash input is now locked out for 4 frames while coming out of hitstun.
- This prevents players from being able to escape a dodgeable combo while their Dodge is down in some cases.
Cassidy Signature Rework
Cassidy gets an entirely new tool while retaining the original.
New Down Hammer changes
- Cassidy will now throw her lasso and trap her opponents in it.
- Bonus: Also reworked on Globox!
New Side Hammer
- Charge variant will perform the original Down Hammer tornado Signature.
- Uncharged Side Hammer remains unchanged.
Game Improvements
Gameplay
- Added consistency with Battle Boots Ground Pound. Previously, it wouldn’t act the same as other steerable Ground Pounds on release. Now, players need to let go of the Heavy Attack button to activate the ground pound – making it behave more similar to Gauntlets Ground Pound.
UI
- The Battle Pass Track UI has been expanded to allow for more icons to be displayed on the track – including a Legend Skin’s Weapons! This is to improve clarity on what items are being rewarded.
- “Universal Color Scheme” has been renamed to “All Legends Color Scheme.”
- “Team Emote” has been renamed to “Buddy Emote.”
Art & Animation
- Fixed a bug where the background of Shipwreck Falls was not animating in Experimental queues.
- “Halo” Map upscaled for better resolution.
Localization
- Updated localization for the Raptoodle Avatar.
Bug Fixes
UI
- Fixed a bug where your Mammoth Coin inventory wouldn’t update immediately after purchasing DLC Packs.
Art & Animation
- Fixed a bug that made the Mongoose Emote always face to the right.
Gameplay
- Fixed a bug where “hold to pause” wouldn’t pause when spectating other matches.