Patch 7.12
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Overview
The King of Iron Fist Tournament and Grand Tournament collide! Devil Jin, Nina Williams, and Yoshimitsu are ready to brawl, featuring custom Signature FX, lock-in animations, and dedicated roster spots.
Brawlhalla x TEKKEN also brings a new Buddy Emote – TEKKEN Arcade Cabinet, a KO Effect featuring Panda, 6 Avatars and 5 Emoji Skins featuring more characters like Heihachi Mishima, King & Ling Xiaoyu!
You’ve heard of TEKKEN Ball… Get ready for TEKKEN Brawl! A new Map & Brawl of the Week where you get to play Volleybrawl inside the Mishima Dojo.
Also in Patch 7.12, we’ve added a new Gadget: Sticky Bomb to experimental queues! There’s also 5 new Emoji slots with new Store and Ranked Emoji Skins to celebrate, and we made some Bug Fixes & Game Improvements.
Brawlhalla x Tekken
GET READY FOR THE NEXT BATTLE! Who will emerge victorious as The King of Iron Fist Tournament and Grand Tournament combine?
Epic Crossovers
- Mirrors the abilities of Zariel.
- A powerful fighter with only ultimate power and destruction on his mind, Devil Jin is the result of Jin’s mind and body being taken over by the Devil Gene.
- Devil Jin will do whatever it takes to achieve victory. His Devil power allows him to blast his opponents with dark energy and fly with his black feathered wings.
- Mirrors the abilities of Lucien.
- A master of the lethal arts and a professional killer known by the alias of “Silent Assassin,” Nina Williams was employed by the Mishima Zaibatsu.
- Nina’s experience as an assassin gives her an edge in the Tournament. She’s a formidable opponent, whether she’s using Weapons or in hand-to-hand combat.
- Mirrors the abilities of Jiro.
- The leader of a Robinhood-like guild of thieves known as the Manji Clan, Yoshimitsu has an artificial arm powered by a perpetual engine designed by Dr. Bosconovitch.
- His mastery with a Sword and Scythe is on full display and he even has the ability to summon clones to boost his attacks.
Emote
TEKKEN Arcade Cabinet – GET READY FOR THE NEXT BATTLE!
- Bonus: Players can emote nearby to play too!
- Some Legends may not be quite sure how to play, though…
KO Effect
Panda Slam – I’m so hungry. Bamboo dumplings would be so tasty right now!
Avatars
- Heihachi Mishima – You think you’re tougher than me?
- Kazuya Mishima – So it’s you…
- Arcade Buttons – I got next.
- Jin Kazama’s Fist – Feel the power coursing through you.
- King – ANGER OF THE BEAST
- Mokujin – Let’s train!
Emojis
- Kazuya Smart – So it’s you… finally outsmarting your opponent!
- Heihachi Thumbs Down – Not a fan of your off-stage fighting technique.
- King Thumbs Up – That’s how a true champion fights!
- Kuma Wave – ROOAAARR (Hi!)
- Xiaoyu Shrug – Oops, I won!
The Brawlhalla x TEKKEN Epic Crossover event also includes:
- Free “1st dan” Title reward for logging in during the Event.
- New Maps: Mishima Dojo (1v1) and TEKKEN Brawl (Volleybrawl)
- New Splash art and UI Theme.
- Original main menu, character select, and victory theme music.
- Daily login bonus of 250 Gold to celebrate this Epic Crossover event!
New Test Feature
Introducing a new Gadget in Experimental: Sticky Bomb! This Gadget attaches to a player when thrown and detonates after a short time. See below for full details!
New Gadget: Sticky Bomb
- Available to try with Test Features on, in the Experimental Queue, or can practice with it in Training mode!
- When thrown, this Gadget attaches to a player and blinks in red for a short time until it detonates.
- It can be passed to another player by running into them.
New Emojis
We’ve added 5 new Emoji slots for you to express yourself before and after matches:
1 More
- Wanna rematch?
- Base Skin featuring Lin Fei!
Cry
- Sad that a good teammate has to leave?
- Base Skin featuring Kaya!
Heart
- Show your appreciation for a teammate, or particularly good opponent.
- Base Skin featuring Asuri!
Sweat
- For close calls and long matches with 1 stock remaining.
- Base Skin featuring Cassidy!
Lookin’ Good
- For when your teammate or matchmade opponent has a great Skin or Colors.
- Base Skin featuring Thea!
To celebrate we’ve also added alternate Emoji Skins to Mallhalla!
Yumiko Heart – The Heart of Aoku burns bright for you.
- The first animated Emoji Skin in Mallhalla! [1]
Chel 1 More – Another round?
Ulgrim Cry – SCARLET, I’M SO GLAD HE LIKED TERRY!!!
Koji Sweat – Well done, Daizen-kun. You’re strong. We get it. Geez…
Fait Lookin’ Good – Oh my stars!
Skyforged and Goldforged Skins for these Emojis are also available in the Ranked section of Malhalla. Featuring Munin, Dusk, Arcadia, Sir Roland, and Tezca!
Balance
This patch contains a round of balance adjustments based on the Summer Championship and Dreamhack Valencia, setting the stage for the upcoming Autumn Championship, and also for the World Championship at BCX.
Weapons
Weapon | Changes |
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Battle Boots |
The Battle Boots Side Air now allows less backwards acceleration, as this attack could previously be too evasive on miss.
We have also increased the Force of the Battle Boots Recovery to slightly bolster its relatively weak vertical knockout potential.
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Blasters |
The Blasters Neutral Light and Side Light have received a minor reduction to their Damage, bringing the overall rate of damage closer in line with other similarly long-range weapons.
The Side Light has also received an increase in Recover time on miss, granting a more reliable window to counter this attack. We have increased the Time to Hit and decreased the threat coverage of the Neutral Air to better match its range, defensive utility, and string potential. The Blasters Recovery now has less Force to better match the distance it carries opponents before the final shot.
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Bow |
We have decreased the Hit Window of the Bow Side Air to decrease the timing leniency of this attack, given its general utility. The Recover time on hit and on miss have been increased to maintain the frame advantage on hit and total duration of this attack.
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Cannon |
The Cannon Neutral Light now has greater Recover time on miss and less threat coverage on the second blast, granting wider opportunities to counter this attack.
We have also decreased the size of the Down Air’s grounded blast to open wider angles of approach against this attack.
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Gauntlets |
The Gauntlets Side Air now has less Stun, giving a shorter window to confirm team combos and wider opportunities to escape from follow-up attacks.
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Hammer |
The Hammer Neutral Light has received a decrease to its Recover time on miss to better match its relatively low range and threat coverage.
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Katars |
We have increased the Katar Neutral Light’s Recover time on miss to allow for a greater window to counter this attack. The
Katar Neutral Air now allows less acceleration for more reliable counterattacks, as it could previously be too evasive on miss.
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Rocket Lance |
The Rocket Lance Down Light now allows for a wider angle of Directional Influence for more reliable and varied escapes from team combos involving repeat use of this attack.
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Scythe |
The Scythe Neutral Air now has greater Recover time on miss and allows less acceleration on miss, as this attack could previously be too evasive.
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Legends
Legend | Changes |
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We have decreased the Force of Cross’ Side Blasters, Down Blasters, and Neutral Gauntlets to better match their short total durations and utility in team combos.
Cross’ Neutral Gauntlets has also received an increase in Minimum Charge time to better match its overall knockout potential.
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Gnash’s Side Hammer now has slightly greater Force to better match its stationary nature and relatively short range.
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Magyar’s Down Hammer now has greater Force and Damage to better match its lengthy Time to Hit and highly telegraphed threat.
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Mirage’s Down Scythe now deals less Damage and has less threat coverage to offset it’s high degree of utility.
Mirage’s Down Spear now has a greater Minimum Charge time and less Damage to better match its overall utility and threat coverage.
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Onyx’ Side Cannon now has greater Minimum Charge time, greater Recover time on miss, and less Force to better match its overall threat coverage and utility.
Onyx’ Neutral Gauntlets now has less Force to better match its overall threat coverage. We have decreased the Force of Onyx’ Side Gauntlets to better match the distance it carries opponents, and some of that lost power has been shifted into the form of increased Damage. Onyx’ Down Gauntlets now has greater Minimum Charge time to better match its priority and range.
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Red Raptor’s Down Battle Boots now has greater Recover time on miss to better match its sizable threat coverage and utility.
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We have increased the Damage and Force of Reno’s Down Orb for greater reward that better match’s its niche usage and tricky placement.
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Tezca’s Down Battle Boots now has less threat coverage towards the rear of the user, granting a wider escape path when trying to land behind or dodge through this Signature.
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Ulgrim’s Down Axe now has greater Recover time to increase the risk of this wide and powerful attack.
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Wu Shang’s Down Gauntlets has received a reduction to its Damage, bringing it closer in line with other similar attacks.
We have also slightly decreased the Force of Wu Shang’s Side Spear to better match its quick total duration.
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Game Improvements
Gameplay
- Players may now opt in to rematches in the “Strikeout 1v1” queues.
- Adjusted initial Weapon spawns for team games on Halo and Small Terminus. On Halo, Weapons will now spawn lower and closer to the center of the Map. On Small Terminus, they spawn further out and higher on the Map.
- Downward aerial attack consistency: Updated to include snap-up as well as the existing snap-down. When down is held for 4+ frames, downward aerial attacks will ignore platform/ledge cancels. This means you won’t accidentally Down Light when you meant to Down Air because a platform got in the way!
- Out of Jumps Recovery: Removed from Test Features and the Controls window.
- Lucien Neutral Blasters: Updated hurtboxing to better match the animation.
- Lucien Side Blasters: Updated hurtboxing to behave more consistently when struck by multi-hit attacks.
- Lucien Neutral Katar: Updated hurtboxing to better match the animation.
- Lucien Side Katar: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
- Lucien Down Katar: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
- Onyx Down Gauntlets: Modifed hurtboxing to behave more consistently when struck by multi-hit attacks.
Art & Animation
- Fist Bump Emote works in both directions!
- Adjusted the initial Legend spawn animation to fix graphical issues with Legends and Skins with large torsos such as Jake and Tezca.
- Sidekick layering – Sidekick and carried players are layered behind active players/active effects.
Localization
- Fixed Brazilian Portuguese translation for “Light Attack” – now “Leve”.
- Fixed Spanish translation for the Skyforged Wait Emoji’s store description – “When will my next target arrive…?” – now “¿Cuándo llegará mi próximo objetivo…?”
Bug Fixes
User Experience
- Fixed a loophole where globally muted players could still talk to you in Custom lobbies.
Art & Animation
- Fixed a visual bug in which animated Gauntlets equipped by Tezca didn’t animate while charging his Signature attacks.
- The Avatar Flag and Wall Tag Emotes now force the user to face right during the animation so that Avatars are always facing the correct direction.
Notes
- ↑ Yumiko Heart is described as the first animated Emoji Skin in Malhalla, however two animated Emojis were previously added to Mallhalla in Patch 7.01.